Monday, June 16, 2008

Trees Challenge

Consider creating an interesting silhouette and realistic textures for your tree. Keep the modeling simple under 1000 polygons. Don't try to model every leaf and branch consider how you can use transparency maps and single sided geometry to create a mass of leaves with little modeling.

What is the enviroment for your tree? Is it a landscaping tree, a forest tree or something completely alien? All trees have roots, leaves and a forking branch pattern we should be able to see that in your model.

Got reference? Get started here:
google image search

Take a look at this the visdev tree challenge on...

Monday, May 19, 2008


"Cyclo" 3,530 polys by Claire Marshall

Thursday, October 25, 2007

saloon 4th pass

human head 1st pass

Wednesday, September 12, 2007

Here is a test I just completed for ArenaNet.
I had to design a windmill from scratch and model it in their game style.

Monday, September 10, 2007

Cave Troll Facial Rig

I did this following a tutorial in "Art of Rigging Vol. 3" in which the motion capture animation is provided by

Sunday, September 9, 2007